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How CD-i brought Philips Funhouse and Diana Ross together

>> Sunday, January 27, 2008

During our talks with the guys behind Philips Funhouse, one interesting topic was about their unreleased kids-project on CD-i: Treasures of Oz. Oz was going to be a 'younger version' of Funhouse classics like Merlin's Apprentice. The project started in 1995 when some 'FunHeads' started a new games department within Philips: Philips Kaleidoscope. Unfortunately not known by a lot of people as in the end they didn't release any titles, but Treasures of Oz will be remembered as one prototype of their catalogue. Things got even more interesting when Philips signed Diana Ross to do the voice-over of the Oz story! Below you'll find some interesting anecdotes from during the time Oz was produced. Like how Diana Ross got involved with the project.

"I hardly know where to begin! There was a long list of possible candidates for Glinda, including my top choice, Julie Andrews, who was unfortunately not available. The Director of Development for the Home and Family division, Laurie Sale, contacted Miss Ross' agent, and the dates were set.



MIss Ross liked the irony. In case you didn't know, she had starred as Dorothy in a production of The Wizard of Oz titled "The Wiz" (which also starred Michael Jackson as the Scarecrow). And now here she was doing the voice for the Good Witch of the North.

Despite Miss Ross' status as a superstar, I found her very easy to work with and willing to take direction; this was her first job as a cartoon voice. What she didn't know (and I never told her) was that it was also my first job directing a cartoon voice. I had helped Cliff record Cam Clarke for all of the Merlin's Apprentice voices, and the many voices of Labyrinth of Crete on CD-i, but I had yet to go solo, and I actually directed Diana Ross, our superstar talent, before I recorded the other voice artists. More about my other seven--actually eight--voice actors later.



Miss Ross was only with us twice, both times at the Mark Graue Studio in Burbank, California, which specializes in voice-over recording. The first time was to record the voice for the actual animation. The second was to record the instructions for the games.

It was a bit later that I really appreciated the power of digital sound. Near the end of production, after we had already recorded Miss Ross, we changed one of the games, so that you needed to get only three answers instead of four, at the easiest level. Problem was, we had already recorded Diana Ross saying "four times." And she was in Europe on tour. And calling her back would have been prohibitive. We considered scrapping her instructions and rerecording them using the voice of the Wizard, when I remembered that Miss Ross had said the word "three" in another context, something about the silver shoes taking her home in only three steps.



The inflection was all wrong, The timing was all wrong. The pitch was all wrong. Back in the old days when we edited sound with tape and a razor blade, we never could have substituted the "three" for the "four" and made it at all believable. But with the power of digital sound, I stretched, pitched, and equalized that "three" until it fit. I can still tell, but no one else can. (I had done something similar, although not as difficult, with Cam Clarke's voice in Cartoon Carnival.)

Cam Clarke should have been dubbed "the voice of CD-i." And what's funny is that he kept getting all of these gigs at Philips without any referrals! One group would cast him, and without even realizing that he had every done another CD-i title, another group would cast him. I don't know how many titles he worked for, but I know he had at least one voice in every Funhouse title, and a voice in Oz (the Scarecrow). He also narrated Surf City (Philips Sidewalk) and Zombie Dinos (Philips POV).





Cam was the casting director on Oz, and he told me that both the casting session and the actual voice recording were unusual in the animation industry. The auditions were unusual because I didn't ask the actors to lock down a specific voice before I chose them; I was looking for a particular acting style and ability, knowing I could get the voice I wanted if I picked the right actor. Apparently this is unheard of, and actors are constantly trying to remember what they did in an audition when they actually get the part, sometimes months later.

The other unusual thing I did was to record all of the actors at once. Normally, the voices are recorded one at a time and then spliced together. It makes it easy to isolate and adjust voices in the mix. But I don't much care for the acting performances, and so I put everyone who was in a particular scene in the same room, each with a separate microphone, and had them play out the scenes in real time. The actors loved it, and, as you can hear, the performances were very lively.



Oh, and about the eighth voice I mentioned. I had originally cast seven voices other than Dian Ross to play in Oz, and many of them "doubled up" to play other voices. At the last hour of recording, we had one scene left to play, the one with the tiger in the woods who asks the Lion to kill the giant spider. I asked for readings from every male voice there, but they sounded too much like other voices they had done in the show. Suddenly we realized that one of the engineers, John C. Hike, was also a voice artist with a union card. We signed some paperwork, put him in the booth, and got our tiger at the last minute.

With all of the material we produced, and the vast amount we had planned, there was always something exciting going on there."


With great thanks to the ex-members of Philips Funhouse

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Text Tiles CD-i: a first generation game rated

>> Sunday, January 20, 2008

This word spelling strategy game is for the whole family. To amass points, use your letters to spell long works or to form tow or more words at the same time. Remember, you have to beat the clock. If you don't, your letter disappears. Although this game was released at a budget price in 1992, a simple game like this could never get a full boxed release on any console these days. This is the type of game you download on Xbox Live Arcade or WiiWare. Adam from Defunct Games takes a look at Text Tiles and tells us what he thinks of it.



Adam: "Eager to assemble random letters into meaningful patterns, you find Text Tiles for the Philips CD-i. The player is given one letter at a time to be placed on a 12 by 12 block grid. A preview of the next letter is given in the upper left hand corner of the screen. To make things more interesting, a player can increase the difficulty, this means adding blocks to the grid that cannot be destroyed until a word is spelt.



Understandably, Text Tiles does not allow you to use profane words, but even common words that Scrabble players live by are unavailable. No "zit," "ziti," nor "emu." The absence of a few words may not seem like a big deal, but when desperate ...."
in need of words, I can imagine it Adam! - I admit I've never played Text Tiles because it doesn't appeal to me, but click here to read the opinion of Adam.

Thanks to:

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Who helped SPC Vision to create all those CD-i titles?

>> Friday, January 18, 2008

We follow some interesting history stories from the crew behind the old famous Vision Factory, who we all remember of great CD-i games like The Apprentice and Dimo's Quest. Today you'll find some quotes about asking SPC Vision what kind of co-productions they did, like with Codim, Mattmo and Pantheon. It's amazing how many CD-i titles Eindhoven based SPC Vision actually created. From the best games on CD-i like Lucky Luke and family games like Lingo, to Encyclopias like the Philips Media Encyclopedia and loads of professional discs for several companies. SPC Vision opened the eyes of Philips about what was actually possible on CD-i!

The Free Record Shop year report discs (there two of them, with the same basic data but intended for different audiences) were produced using the Codim CSL software toolkit and by a Codim programmer and an SPC project manager.

The first ERM disc was another; the data collection via floppies sent to stores was handled by a Codim programmer but the actual disc was an SPC production. I believe the Gold Club sampler disc was also co-labeled, but I'm not sure. Thus was a pure SPC people production.

Off the top of my head there are two coproductions with Mattmo, who were (are?) a graphics design house. They did the graphics and possibly the basic design for the Lingo game, styled after the Dutch TV show, and also for "Het Staat In De Sterren" (It's Written In The Stars), an astrology infotainment disc. I don't know for sure who started these projects, but they are both linked to TV shows and I suspect both originated with Mattmo.

I believe SPC did two Pantheon coproductions, but only one of them has a CD-i version: the multimedia encyclopedia. Pantheon is led by Jean-Pierre Isbouts, a former head honcho of Philips Media. They originated the encyclopedia project and came to SPC, and don't know why exactly, but presumable it had something to do with our reputation. Pantheon handled basic graphics production and all asset collection/production except for the geographical maps which was done in-house at SPC. Pantheon is based in Los Angeles which made the collaboration interesting. There were probably something like a dozen face-to-face meetings, everything else was handled by phone or (postal) mail.

The second coproduction is the Windows cd-rom Walt Disney: an Intimate History which was again initiated by Pantheon. It consists of a MacroMedia Director application made by Pantheon into which the SPC enclopedia engine is integrated in the form of several Xtras. All of the text and most of the pictures are handled by these Xtras, it was a very deep integration, not just side-by-side. SPC handled the engine and integration; Pantheon did the rest. This involved shipping half-finished products over the Atlantic, an interesting version management problem!

The SPC enclopedia engine was also reused for the medical enclopedia, but Pantheon was not involved in that. SPC seldom sought coproductions, it just wasn't our style. Thus, they usually arose from referrals by Philips Media or other people who knew us.

Thanks to The Vision Factory spirits

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CD-i's seamless branching technique used in modern DVD

Devin surprised us with some remarkable use of the old CD-i technology in todays DVD standard. Jean-Pierre Abello described the technique as follows: "The seamless branching mechanism allows a CD-i player with the Digital Video cartridge to play non-linear interactive Digital Video. Seamless branching provides the ability to play MPEG data from different streams or different portions of streams without breaking the delivery and presentation continuity of video or audio."

Now, let's have a look at the DVD release of 'Blade Runner: The Final Cut - Ultimate Collector's Edition'. Devin: "Composed of 5 Discs some of which hold 3 different versions of the same film, not even mentioning all the extra content, we began to ask how this was done! The average DVD can only hold 2 hours of video footage, double that for Dual-Layer. Quoted on the boxset itself, 'All Seamlessly Branched and Seperately Available on one Disc'. A relative obscure technique originally used on CD-i applied to a modern problem. Combining common elements of footage between each version this effectively eliminates the need to duplicate film on the DVD thus reducing the storage capacity required from the DVD. So that's how they got 3 versions of the same film onto one DVD! Maybe the technique was re-invented as an original concept, however we'd like to believe it was poached from the vaults of creative design within Philips Media!"

More? Check The Black Moon Project! Credits: Devin

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Philips integrated CD-i in their stereo hi-fi set and TV

>> Thursday, January 17, 2008

Philips excelled in the design of CD-i by offering various implementations of CD-i in other electronic equipment, like this stereo set or a television (21TCDi30). I think it's pretty unique to find a games/multimedia-console in a stereo set neatly integrated as it is in the FW380i. Philips also offered the stand alone version of the stereo hi-fi set around 1995 and the FW380i was an upgraded version now including the CD-i player with integrated Digital Video capabilities.


Out of all the Philips CD-i players around, these integrated players you come across the least, I can imagine the television may be broken by now or replaced by flat-tv's. Perhaps the stereo-sets are all replaced by surround DVD systems which is basically following out of the idea of the FW380i. CD-i was meant to play both audio cd and video cd which is why consumers often connect their CD-i player to their stereo set and TV anyway. The downside is that once you replace your stereo or TV, the CD-i is going down with it too, and it's a bigger package to save in the basement if you want to. The idea to implement a CD-i in a television was done first by the B&O CD-i system, which you can read more about here. The stereo hi-fi set is, as far as i know, the only version of a console built in a stereo hi-fi set. It included the amplifier, FM/AM receiver, two cassette decks and ofcourse the CD-i player was also the audio cd player of the set.


Also interestingly CD-i Fan found that the 21TCDI30 is a CD-i 210/40 inside a TV! Probably the FW380i is also a known CD-i player version but it is yet unknown to me what type it actually is.

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CD-i had a 6 year pre-launch period

>> Wednesday, January 16, 2008

It was something of a curiosity. Called CD-i or compact disk interactive, it was designed to be the biggest thing in the 1990’s and something that might eliminate the PC altogether. Who needed a computer when you could have this thing hooked to a regular TV set. In 1987 during the second CD-ROM conference sponsored by Microsoft when Microsoft was first a public company all of a sudden Philips announced this device. It was rather curious and I was actually chatting with Bill Gates at the time who was somewhat annoyed by the fact that this device was announced without his knowing anything at all about it being developing. I always sensed that keeping Gates out of the loop, even back then, was not a good concept. This is a story in the eyes of John C. Dvorak about the history of Philips CD-i.

The first specification for CDi said it would run on the Motorola 68000 family (68070) and utilize OS-9, one of the early real-time operating systems. The announcement was more of a salvo than anything solid. The idea was to create a disk format that could hold a combination of video, text, voice and still pictures. CD-ROM eventually did all this too killing any hopes for CDi. Worse, years would pass before anything actually shipped. It utilized what has become the “green book” standard. (Each CD standard is based on some colored book as a reference to the specifications).

In Japan the “usual suspects” had all jumped on the CDi bandwagon to get burned. Sony, Yamaha, Kyocera and others had all brought out a version of the system. All are now collectors items.In 1987 there were a few media mentions of the CDi standard but nobody got worked up about it. More interesting, at least at the CD-ROM conference, was the handy Microsoft Bookshelf product. It was first announced back then along with a curious product from General Electric/RCA called the Digital Video Interactive (DVI) system which put full motion video on the PC. DVI was quite the rage having come out of the Sarnoff labs. There was a huge buzz around this technology. You could tell at the time that CDi was going nowhere.

By November of 1988 Sony was now in the picture with Philips. Both companies released the official standard for this CDi technology. It would have 650 megabyte capacity with all sorts of odd features. For example there were four audio modes: digital audio, hi-fi, standard and speech. Apparently speech mode would record days worth of chatter. Both NTSC and PAL video was supported. During this same time period Intel bought the hyped DVI technology from GE and said it would compete with CDi.

By May of 1989 the buzz for CDi began to increase as Sony, Matsushita and Philips said they would begin to promote and market the devices. CDi, it was said, will surpass the capabilities of CD-ROM and leave it in the dust. Quoted in an old Newsbytes report, Gordon Stulberg, then chairman of American Interactive Media, claimed that the “technology will be the hottest thing in consumer electronics in the 1990s.”

In late 1990 Sony rolled out a portable prototype CDi device which has a small color 4-inch LCD monitor built-in. It was kind of interesting but the world was passing this product by as years have now passed since the CDi was first announced. In fact this product may be one of the first casualties of the shortening of product development cycles that began to emerge in the 1990’s.

It wasn’t until October of 1991 that the thing finally hit the store shelves. By then it was too late. The buzz, what little there was left, had evaporated. The devices were large and clunky and carried by outlets such as Sears and Radio Shack. The public was confused by the software since it looked like a CD-ROM (which was now entrenched) but wasn’t a CD-ROM. It virtually died right on the spot. The $800 price point didn’t help! Also the picture was muddy and the responsiveness was mediocre. It had nothing going for it.

Many of the titles were repurposed CD-ROM titles making the rationale for the system even weaker. Like any new technology though all sorts of people afraid that they would miss the “next big thing” were building support for the system. Hardware for the make was even invented so it could emulate a development system for CDi.

Ironically that same month another division of Philips brought out a line of computers utilizing CD-ROM and promoted as multimedia machines. No CDi units were available for this machine.

The CDi system never completely died off. Today there is a small contingent which trades games and some new CDi titles still appear. The CDi players are continue to be manufactured by various companies many as stand-alone LCD players. The recent popularity of Video CD’s has helped since the CDi can play a VCD. IN fact if you bought a CDi player today you’d discover that it can play the following disks: CD-i, CD-i Digital Video, CD-DA, CD+Graphics, Photo CD, and Video CD. The memory and processors have been improved too. In todays market I’m sure that a newcomer would find a CDi interesting and probably think it was some new idea. One thing for sure, its timing in the market could not have been worse.

Credits: Dvorak Uncensored

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First Philips CD-i Catalogue online

>> Friday, January 11, 2008



Mfbfreaks has a lot of interesting Philips catalogues online now featuring one of the first dutch CD-i catalogues. Look at those titles announced in this catalogue (Scope 1990/1991), especially the games front was very weak and obviously CD-i was not aimed at games rather than just all sorts of educational software stuff.









These pages show the variety of CD-i software that was available already during the launch of CD-i, which remind me of some more extensive showcase of how varied CD-i software actually was. You'll read about that soon.







You can find high-res versions of this catalogue pages here.

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The Philipscdi.com problem

Mathias from philipscdi.com is a very busy man who just opened his own new blog. Surprisingly one of his first posts was about his 'CD-i project' which apparently got a little out of hands. Started as a hobby project, it's a little frightening when you realize more and more visitors read your site every day. After the loss of "Le Monde du CD-i", even more visitors access the database of Philipscdi.com. Mathias: "For those who didn’t know this yet, I seriously have a CD-i problem! The Philips CD-i was a multimedia platform released early ninetees, that never really made it… Check out Philipscdi.com, one of my sites, initially made to catalog my own collection, that got a little out of hand the day that I noticed it got more and more hits, now reaching over 10.000 visitors per day! I recently got my hands on a couple of CD-i titles, one of which I had never heard of before… That doesn’t happen very often, but when it does, you realize how many people sell stuff they don’t even know the value of." - Thankfully he has still fun with the site, but I doubt if he will ever complete it ;)

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Philips amBX gets Ubisoft on board

Philips announced that Ubisoft games are going to use amBX technology, the last bit of gaming involvement Philips has after CD-i. Talks started over a year ago and what they already decided is that Far Cry 2 and Brothers in Arms: Hell's Highway will be compatible with the wind and light effects amBX adds to PC games. Philips also announced console versions will be available in the near future. Although amBX is part of Philips, I read here it operates independent of Philips. Their HQ is in UK and Philips is the main customer, which means Philips has a license on amBX to produce amBX hardware. This would mean other companies are able to get a amBX license as well, something that is going to happen according to this blog. They also revealed Brothers in Arms will get a special extra [level?] something to do with Philips and Eindhoven (their hometown). Sounds promising to me, I'll keep you posted.

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Rastersoft reveal "Mode-7" 3D racing game on CD-i

>> Monday, January 7, 2008

While busy on Connaone CD-i, Rastersoft today reveals an early demo of a racing game on CD-i rendering in a mode-7 engine. Another option according to Rastersoft would be a pseudo-3D fighting game similar to Ballz. It's really amazing. The camera pans left, right and forward. Even at this early stage of development the movement is quite elegant. I'm guessing it doesn't need the DVC unless it's simply using the expanded memory that CD-i Emulator offers. This is Mode-7 programming in effect on CD-i! Usually associated with games on the SNES including Super Mario Kart, Chrono Trigger and F-Zero. A strict definition of Mode-7 is a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. By modifying the scaling and positioning of the layer on a scanline-by-scanline basis a simple perspective effect can be applied, transforming the layer into a 2D horizontal texture-mapped plane that trades height for depth. In short it looks 3-Dimensional! A demo is now available from Rastersoft at this link.



Charles: "I wanted to try something a 'little more challenging' for the CDi, so I came up with the idea of trying to do a Mode 7 style racing game. I've been working on it for about 3 week, in my 'limited' spare time over the holidays. I started with a C version running under windows, and optimized that with fixed point math and table lookups. I then converted it to x86 assembly language, and moved it over to the FM Towns. The next version was the X68000 version, since it used a 68000 and was easy to debug using MESS (http://www.mess.org). The X68000 version was then ported to the CDi. Yep multiplayer, using half of the screen for each player, should be possible. It would be slightly slower than a single player version, but futher optimization will help with that. No, there's no need for the DVC. The graphic tiles, for this version, take up 56k, and the course map takes up 16k, which will be reduced to 8k shortly. There is still plenty of memory for compiled game sprites and a scrolling background. I might be able to use it to preload more of the data, if it's available or something." For now, the need for alternate scan lines is a necessary evil to make this work. Charles: "It's an attempt to lighten the load on the cpu. It only has to do half of the work each time. It shouldn't be alternating though. it should be consistently only drawing every other line (and every other pixel)."



Credits to Rastersoft

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Definitive CD-i Game Poll

>> Friday, January 4, 2008

A few months back we started with several polls to inquire your opinions about CD-i games in different genres. One thing we still have to do is combining the winners into one final poll to define the best CD-i game of 2007 according to the readers of Interactive Dreams. Click 'read more' and you'll find the links to trace all the editions of the CD-i Awards of 2007 including all the winning games of the polls. As before you can vote for one or more favourites and it will go until January 20.

The poll about the most anticipated unreleased CD-i game is not included in this final poll as people would vote for its obscurity and history perspective rather than the quality of the game itself! At least, that was my thought, but please comment below if you have any improvements for the CD-i Awards of 2008!1. Best CD-i Sports Game: International Tennis Open: A very (at that time) realistic looking Tennis sim which was regarded superior to any other Tennis sim, The CD-i game was very responsive and animated like people in real life. Unfortunately, today it looks a little outdated but it was very impressive when it came out in 1992!

2. Best CD-i Platform Game: The Apprentice: Simply the best platform game packed with fun on CD-i, you won't find a platform game on CD-i that has so many levels, action, colours and anime cartoon sprites in it.

3. Best CD-i Puzzle Game: Dimo's Quest: Not original (Try Chip's Challenge on the Atari Lynx or Dimo's Quest: The Amiga version!) but highly addictive puzzle game, read our review here.

4. Best CD-i Adventure Game: The 7th Guest: Superior to the CD-ROM version, this is a very clever puzzle game where you solve puzzles in the house of Mister Stauf. You're the seventh guest in this house of Toy-maker Stauf, and you'll uncover his secrets when you try to find an escape route!

5. Best CD-i 3D Shooting Game: The Lost Ride: Unfortunately a very rare game and unfortunately a game that has been released too early, this 3D roller coaster shooter game rides you in different themes randomly created as a maze. You'll never play the same level, thanks to the very innovative seamless branching video technique. Want to know more about this? Read our 'Making of' here.

6. Best CD-i Interactive Cartoon Game: Braindead 13: Interactive Cartoons were popular on Laser Disc with Dragon's lair and Space Ace. Ready Soft made a superior clone of this gameplay: In Braindead you play the role of Lance who has to escape the house while you can only press the right button at the right time. You control the cartoon movie!

7. Best CD-i FMV Shooter Game: Crime Patrol 2: Drug Wars: All FMV Shooters are great classics and you won't find anything like this on current gen systems anymore. Drug Wars involved higher quality video and more explosions, which has always been a favourite. Shooting real live actors has never been more fun!

8. Best CD-i 2D Retro Action Game: Tetsuo Gaiden: Classic 'Invaders' style game with impressing digital video on the background. Rare dutch CD-i production, addictive and responsive.

Thanks to all our visitors and the community that keeps CD-i at your interest!

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Original CD-i prototype of Jack Sprite vs. The Crimson Ghost

I never thought the original CD-i prototypes of Oldergames would appear on ebay after Bivins sold them to Gamgator in 2004. This is exactly the same appearance as my Microcosm CD-i prototype, so if I were smart I should make a 'release' of it just like Jack Sprite. I'll always have a mixed feeling about these CD-i prototype releases of Oldergames, but these pictures are a very nice memory of the originals. True point, without Oldergames I would probably have never heard of Jack Sprite anyway as this game by PF Magic (who also brought us Max Magic on CD-i) was never advertised or previewed anywhere as far as I know. Another lost CD-i prototype, so far the only copy in the world. Collecting CD-i has never been so exclusive before. Gamgator: "JACK SPRITE vs THE CRIMSON GHOST, Prototype from Philips Interactive Media, for the PHILIPS CDi Game System. *** Letter of Authenticity signed by R.W. Bivins, 8/21/2004 from the oldergames Development / Publishing team! ***"



Jack Sprite versus the Crimson Ghost is a very unique blend of videogaming combining old black-and-white film clips with different kind of minigames including 2D fighting games and racing games like Micro Machines. The movie "The Crimson Ghost" was a detective movie from around 1950 about a terrifying villager with a ghostly mask in the shape of a skull.





Most sequences of the movie were about simple old-style fistfighting which was obviously an inspiration for the game elements in Jack Sprite. In this game you play the role of Jack Sprite, a colourful computer animated geek who is made in sharp contrast against the old black and white movie about the Crimson Ghost. Jack Sprite is controlling a computer desk which plays video clips of the movie, seperated in seven locations.





Places you'll visit straight out of the movie are the warehouse, the office and the hotel. Jack Sprite tells you about the story of the movie and his favourite parts. At certain moments he'll ask you if he can jump in the screen by pressing a button. If you do so, Jack Sprite will transfer from behind the desk into the movie setting, making it all colourful and playable as a game.

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Enhanced Photo CD games playable on CD-i: Paradise Arena

>> Wednesday, January 2, 2008

Do you remember all compatible formats CD-i is capable of to play? Besides our favourite CD-i titles, our CD-i player is able to run Video CD, CD+Graphics and Photo CD as well. Especially the Photo CD format might hold a few interesting takes on CD-i. In the far east Video CD and Photo CD became pretty popular even after CD-i was long dead. In fact, they still produce Video CD and Photo CD formats. Gir from the lost CD-i Collective brought some titles to the CD-i community which are 100% compatible with a CD-i player. Most of them are adult rated. Take Paradise Arena, or "Gokuraku Arena" as it is officially called, produced by Janis. Paradise Arena is one of those enhanced Photo CD which holds up both audio and images, it's basically a story teller in which you can interact, so you choose what you want to do. I was pretty impressed what they can do with the Photo CD format, it's so much more than what I remember of the dull Photo CD application from Kodak!





Mostly this one is more just a 'choose your own scene' game. But it does make use of the menu system, and of the audio capabilities, which I've never seen in Photo CD's used in Europe. Basically, the conceit is that you are viewing a series of taped adventures. Each tape is a seperate scenario. The game play is the standard "adventure" set up of many japanese games.





Intrestingly, this style of format was used for alot of J-Idol photo books, a few cosplay discs, and anime nudity, and the odd tour disc. Very rarely were there games, but a few do exist. Perhaps it's an interesting take for someone wanting to create their own 'Choose your own adventure game' for CD-i & 3DO, they can more easily use the Photo Cd format rather than the complicated CD-i format!



Credits: Some pics from the PC-98 image site, thanks to Shroo-man for the link! Content above thanks to Gir from the CD-i Collective.

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Rare CD-i demonstration discs by Borman

>> Tuesday, January 1, 2008

Borman from Past to Present recently put his CD-i Collection for sale on the CD-i Marketplace and his info on some rare demonstration discs is nice to share with you here. On display are "CD-i Full Motion Video Update", "Screendisk Interactive Preview Systems - Touch Screen Disk!", "CD-i Title Sample Summer 94" and "CD-i Full Motion Video Technical Aspects". I remember we have the Summer 1994 collection available for download at the Black Moon Project, but let's have a look at those discs. By the way, a happy new year to all our readers and I hope you'll enjoy Interactive Dreams in 2008 with full support again! Borman about the first disc: "The Full Motion Video update was a disk for the launch of the video component. The disks menu lists Professional Marketing, Sales and Product Training, Consumer Marketing, and Program Titles as the menu options.



[About the] touch screen disk: I have no idea whats actually on it. It has hidden touch points for an attract mode, and the menu is titled "Previewer", with a Select by Title Menu and a Select by Category. Pointer doesnt show up so I cant select anything, needs touch screen apparently.



The Technical disk is just that, explores lots of the technical aspects of the CD-i.





The Demo is that cool disk with a bunch of videos and such, including Microcosm.





Content property of:

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Games 0-F

3rd Degree - PF Magic
7th Guest, The - Philips Freeland Studios
Accelerator - SPC/Vision
Adventure of the Space Ship Beagle, The - Denshi Media Services
Affaire Morlov, L' - Titus
Alfapet - Adatek
Alice in Wonderland - Spinnaker
Alien Gate - SPC Vision
Alien Odyssee - Argonaut
Aliens Interactive CD-i - Dark Vision Interactive
Ange et le Demon, L' - Smart Move
Apprentice, The - SPC Vision
Apprentice 2, The - Marvin's Revenge - SPC Vision
Arcade Classics - Philips ADS / Namco
Asterix - Caesar’s Challenge - Infogrames
Atlantis - The Last Resort - PRL Redhill (Philips ADS)
Axis and Allies - CapDisc
Backgammon - CapDisc
Battle Chess - Accent Media (for Interplay)
Battleship - CapDisc
Big Bang Show - Infogrames
BMP Puzzle - Circle (for ZYX)
Brain Dead 13 - Readysoft
Burn:Cycle - Trip Media
Caesar's World of Boxing - Philips POV
Caesar's World of Gambling - CD-I Systems
Cartoon Academy - Bits Corporation
CD-i mit der Maus - SPC Vision
CD Shoot - Eaglevision Interactive Productions
Change Angels Kick-off - HMO
Chaos Control - Infogrames
Christmas Country - Creative Media
Christmas Country - The Lost Levels - Creative Media
Christmas Crisis - DIMA
Clue - 3T Productions
Clue 2 - The mysteries continue - 3T Productions
Connect Four - CapDisc
Creature Shock - Argonaut (for Virgin)
Crime Patrol - CapDisc
Crow, The - Philips POV
Cyber Soldier Sharaku - Japan Interactive media
Dame was Loaded, The - Beam Software
Dark Castle - Philips POV
Dead End - Cryo
Defender of the Crown - Philips POV
Deja Vu - Icom Simulations
Deja Vu 2: Lost in Las Vegas - Icom Simulations
Demolition Man - Virgin Interactive Entertainment
Demon Driver - Haiku Studios
Discworld - Teeny Weeny Games
Dimo's Quest - SPC Vision
Domino - Wigant Interactive Media
Down in the Dumps - Haiku Studios
Dragon's Lair - Superclub / INTL CDI
Dragon's Lair 2- Time Warp - Superclub / INTL CDI
Drug wars - Crime Patrol II - CapDisc
Dungeons & Dragons - PF Magic
Earth Command - Visionary Media
Effacer - CapDisc
Escape from Cybercity - Fathom Pictures
Evidence - Microids
Falco & Donjon & The Sword of Inoxybur - BMi / Zephyr Studio
Family Games I - DIMA
Family Games II - Junk Food Jive - DIMA
Felix the Cat - Philips Sidewalk Studio
Flashback - Delphine/Tiertex (for US Gold)
Flinstones Wacky Inventions - Philips Funhouse
Fort Boyard: The Challenge - Microids
Frog Feast - Rastersoft

CD-i Games Index G-M

Go - CapDisc
Golden Oldies - SPC Vision
Golden Oldies II - SPC Vision
Golgo 13 - Japan Interactive Media
Great day at the races, A - CD-I Racing, Dove Films, Total Vision
Guignols de l'Info, Les - Canal+ Multimedia / INTL CDI
Heart of Darkness - Amazing Studio (for Virgin)
Hitchhiker's Guide to the Galaxy, The - Philips Kaleidoscope
Holland Casino CD-i - HMO
Hotel Mario - Philips Fantasy Factory
Inca - Coktel Vision
Inca 2 - Coktel Vision
International Tennis Open - Infogrames
Jack Sprite vs. The Crimson Ghost - PF Magic
Jeopardy - Accent Media
Jigsaw - Novalogic
Joe Guard - DIMA
John Dark: Psychic Eye - CapDisc
Joker's Wild!, The - Accent Media
Joker's Wild Jr., The - Accent Media
Kether - Infogrames
Kingdom - The far reaches - CapDisc
Kingdom 2 - Shadoan - CapDisc
Labyrinth of Crete - Philips Funhouse
Laser Lords - Spinnaker
Last Bounty Hunter, The - CapDisc
Legend of the Fort - Microids
Lemmings - DMA Design / Psygnosis
Lettergreep - Wigant Interactive Media
Lingo - SPC Vision
Link - The faces of evil - Animation Magic
Lion King, The - Virgin Interactive Entertainment
Litil Divil - Gremlin Graphics
Litil Divil 2: Limbo Years - Gremlin Graphics
Lords of the rising sun - Philips POV
Lost Eden - Cryo (for Virgin)
Lost Ride, The - Formula (Lost Boys)
Lucky Luke - The video game - SPC Vision
Mad Dog McCree - CapDisc
Mad Dog McCree II: The lost gold - CapDisc
Magic Eraser - Circle (for ZYX)
Mah-Jong - Japan Interactive Media
Making the Grade - 3T Productions
Man Before Man - Cryo
Marco Polo - Infogrames
Mario Takes America - CIGAM
Master Labyrinth - AVM AG/HQ
Mega Maze - CapDisc
Memory Works, The - Compact Disc Incorporated
Merlin's Apprentice - Philips Funhouse
Microcosm - Philips Freeland Studios
Micro Machines - Codemasters
Monty Python's Invasion from the Planet Skyron - Daedalus CD-i Productions
Mutant Rampage - Body Slam - Animation Magic
Myst - Sunsoft (for Cyan)
Mystic Midway - Rest in pieces - Philips POV
Mystic Midway 2 - Phantom Express - Philips POV

Compact Disc Interactive

Compact Disc Interactive

Games N-Z

Name that tune - Philips Fantasy Factory
New Day - Bits Corporation
NFL Hall of Fame Football - Philips POV
Othello - HMO
Pac Panic - Philips ADS / Namco
Palm Springs Open - ABC Sports / Fathom Pictures
Pool - SPC Vision
Pinball - CapDisc
Plunderball - ISG Productions
Power Hitter - ABC Sports / Fathom Pictures
Power Match - Two's Company
Pursue - BEPL
Pyramid Adventures - Compact Disc Incorporated
RAMRaid - PRL Redhill
Return To Cybercity - Fathom Pictures
Riddle of the Maze, The - Fathom Pictures
Riqa - Bits Corporation
Rise of the Robots - Mirage Technologies
Sargon Chess - Spinnaker
Scotland Yard Interactive - AVM AG/HQ
Secret Mission - Microids
Secret Name of Ra, The
Shaolin's Road - Infogrames
Skate Dude - Viridis
Smurfen, De - De Telesmurf - Infogrames
Solar Crusade - Infogrames
Solitaire - BEPL
Space Ace - Superclub / INTL CDI
Space Ranger - Studio Interactive
Special Operations Squadron - SPC Vision
Sport Freaks - SPC Vision
Star Trek - Philips POV
Star Wars: Rebel Assault - LucasArts
Steel Machine - SPC Vision
Striker Pro - Rage
Strip Poker Live - Greenpig Production
Strip Poker Pro - Interactive Pictures
Super Fighter - The Super Fighter Team / C&E
Super Mario's Wacky Worlds - NovaLogic
Surf City - Philips Sidewalk Studios
Tangram - Eaglevision Interactive Productions
Taco's Toyroom Troopers - Creative Media
Tankdoodle - Creative Media
Tetris - Philips POV
Tetsuo Gaiden - Creative Media
Text Tiles
Thieves' World - Electronic Arts
Tic-tac-toe - BEPL
Tox Runner - ISG Productions
Treasures of Oz - Philips Kaleidoscope
Ultra CD-i Soccer - Krisalis
Uncover featuring Tatjana - SPC Vision
Uninvited - Icom Simulations
Video Speedway - ISG Productions
Vinnie the Pinguin - Pandemonium Labs
Voyeur - Philips POV
Voyeur 2 - Philips POV
Whack-a-Bubble - Creative Media
What's it worth - Marshall Cavendish Multimedia / Spice
Who shot Johnny Rock? - CapDisc
Wordplay - BEPL
World Cup Golf - US Gold
Zaak Sam, De - Toneelschool NL
Zelda - The wand of Gamelon - Animation Magic
Zelda's Adventure - Viridis
Zenith - Radarsoft
Zombie Dinos From The Planet Zeltoid - Philips POV

  © Interactive Dreams Version 5 by The Black Moon Project 2013

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